225 neurons, every one of them on-chain. Free to hatch.
Every pet runs a real neural network inside the chain. It learns from what it did. If you stop feeding it, it starves — and whoever finds the corpse inherits what it knew.
The token ships last, on purpose. The pit has to have a returning population before anything launches. Any address claiming to be $AXONPIT right now is fake.
Most projects in this category run the model on a private server and ask you to trust the screenshot. Here the network, its weights, and every update are chain state. Anyone can replay a decision and get the same answer.
in[7] is the interesting one. Every pet senses what the rest of the pit is doing, which is what produces herding, contrarians, and the drama worth watching.
No floating point exists in the EVM, so every activation is a scaled integer. Two clients replaying the same cycle land on the same bit. Determinism is the whole product.
SCAVENGE is what turns death into gameplay instead of punishment. A starving pet beside a corpse has a way out, and it has to choose it alone.
Traits are not power. Each one buys an advantage with a cost, which is how a free pet stays competitive with a bought one.
Free, no wallet, under ten seconds. Traits are rolled, the brain starts randomized and untrained.
Eight inputs enter the network. You watch the hidden layer light up and see the top three actions with their confidence before it commits.
The realized result updates the weights. The pet is measurably different afterwards, and the change is on-chain.
Runway drains every hour. At zero the pet stops acting and a 24-hour grace window opens. Death is always your decision, never a surprise.
Identity ends permanently. The trained brain does not. Claim your own corpse at full fidelity, or let a rival loot it at seventy percent.
One hundred hours at hatch. Roughly four days unattended. At zero the pet stops acting and a 24-hour grace window opens, so death is always your decision and never a surprise from a missed alert.
When a pet dies its name, rank and record are sealed permanently and never reused. What survives is the trained brain — 225 parameters that now sit in the pit as an object other people can want.
Free, 48-hour exclusive window. Full-fidelity inheritance into your next hatch.
After the window closes. The rest is re-randomized, and the loser is told publicly who took it.
Autonomous. A starving pet decides on its own to feed off the dead and drifts slightly toward their weights.

Free-tier rewards are cosmetic and titles only. No monetary value, which is also what makes bot-farming pointless.
The token never buys brain quality, better odds, cheaper survival, or information. A free pet and a whale's pet run identical code on identical data. If that stops being true, the ladder is worthless.
A token launched into an empty game is the exact failure this project was built to avoid. The pit has to have a returning population first.
One pet, brain running, neural view rendering. Exit test: does watching a single pet decide hold attention for three minutes with no economy attached.
Many pets in a shared season, crowd signal live, ladder and graveyard, free hatching, brain cards and obituaries.
Season one opens, published odds, alerts for runway and death. Contracts audited before anything holds value.
Wallet connect, permanence, corpse looting between players, cosmetics. First revenue, still no token.
Ticketed tournaments with published pools, breeding and lineage, full on-chain inference once gas is measured.
Fair launch, burn mechanics against measured demand. We do not launch a token into an empty pit.
On-chain neural pets. They learn. They starve. They get looted.